STEAL_A_CARD_PACK.RBXL

Steal a Card Pack

Buy sealed packs off the conveyor, rip them open, guard your shop, and steal other players’ packs before they catch you.

Steal a Card Pack game icon
Type
Multiplayer Roblox game
Role
Game design, Engineering, Economy design, Art direction, Ads & thumbnails
Platform
Roblox (phone, tablet, desktop)
Stack
Luau, Roblox Studio, Rojo, Python tooling, Headless test runner, HTML/SVG ad compositor
Status
Published on Roblox
Year
2026
60original card artworks
7pack brands, from Bloxemon to Brainrot
66achievements and 30 titles
1 in 300packs is a God Pack

Summary

Steal a Card Pack is an 8-player Roblox game about collecting, opening and stealing trading-card packs, with original art for every card and pack, a full progression system, and its own advertising pipeline.

The pitch

Rip it. Guard it. Steal it.

Packs roll out of a factory on a conveyor. Buy one and it goes to a pedestal in your shop, earning cash while it stays sealed. Open it and the cards earn forever. Leave it unguarded and someone will grab it and run.

Owners catch thieves by touching them, everyone carries a Slap Glove, and every successful steal raises a bounty over your head.

Original card art

Card art: a cosmic octopus floating over a tiny island in space
Card art: an obsidian seraph
Card art: a time loop spell
Card art: a confident frog
Card art: a Halloween pumpkin monster
Card art: a basketball player dunking on the moon
Card art: a glowing stag
Card art: an eclipse emperor

Every card and pack has its own artwork. Move across a card to catch the foil.

The loop

Seconds, minutes, hours, weeks

  • Seconds

    Grab, rip, slap

    Card flips with mutations and NEW badges, flying cash, and a chunky Slap Glove with a swoosh on every swing.

  • Minutes

    Shiny packs and server events

    Gold, Diamond and Rainbow packs, plus events like Pack Rain, Heist Hour and the Mythic Meteor every few minutes.

  • Hours

    Challenges and the Collector Pass

    Daily and weekly challenges, a 30-tier pass, upgrades, Trade-Up and brand sets.

  • Weeks

    Rebirths and leaderboards

    Rebirth milestones that unlock permanent perks, 66 achievements, 30 titles and God Pack hunting.

  • Always

    A next goal on screen

    A slim card that always picks the most useful next thing to do, with a GO button that points at it in the world.

  • Fair

    Server-side checks

    Guards against teleport and speed-hack steals, remote buying and fake pass purchases, and saves and purchases protected through DataStore outages.

Marketing

Thumbnails and ads

Ads made with a toolkit built for the job: real avatars posed and shot in Roblox Studio, cut out from white and black captures, then composited with outlined type and drawn faces.

Development highlights

Code first, place second

The whole game lives as source files. A build script writes the scripts into the place file and leaves map edits alone, so Studio and the repository stay in sync.

  • Phone, tablet and desktop layouts that avoid the Roblox top bar, thumbstick and jump button
  • Yearly Halloween event with its own shop, mutation and lighting
  1. SourceServer, client and shared Luau modules in src/
  2. BuildPython tools write scripts into the place and checksum Studio against source
  3. TestsThe real server and client code runs headlessly in a mock Roblox runtime
  4. EconomyA pacing simulator sets prices so a new pack tier unlocks about every five minutes
  5. NetworkTraffic cut by about 93% in the v3 pass

My part

  • Game concept, loop and economy
  • Engineering and the build and test tooling
  • Art direction for 60 cards and 7 pack brands
  • Thumbnails, ads and the reusable ad toolkit
  • Publishing and live tuning
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